General
- GameHeart has been added as a dependency
Disruptor
- Can now pass through narrow passages with structures (same size as the Immortal)
Dragoon
- Now requires Citadel instead of Cybernetics Core
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Singularity Charge
- Now requires Citadel instead of Cybernetics Core
- Fixed display typo (it said it gave +2 Range instead of +1)
Adept
- Now requires Cybernetics Core instead of Citadel
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Resonating Glaives
- Now requires Cybernetics Core instead of Citadel
Dark Archon
- Removed Mind Control temporarily (it’s not working for some reason but still consuming all the Energy, it will be added back once it’s fixed)
Hatchery
- Initial Larva from 5 to 3
- Max Larva from 5 to 7
- Larvae now take 50% more time (22.5s instead of 15s) when spawning at a Hatchery that has 3 Larvae or more
Zergling
- Cooldown from 0.536 to 0.621
- Speed from 3.25 to 3.375
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Adrenal Glands
- Fixed display typo (it said it gave 33% instead of 30%)
Hydralisk
- Muscular Augments
- Speed bonus from +50% to +40%
Ghost
- Fixed Sniper Round ability casting Steady Targeting instead
Planetary Fortress
- Removed Energy
- Added 4 charges to Armored Supply Drop instead
Orbital Command
- Cost from 100/50 to 150/0
- Added Calldown: MULE ability (no auto-cast)
- Can now Train MULEs (auto-cast)
- Essentially the same as the Calldown: MULE, but can be auto-casted
MULE
- HP from 60 to 90
- Repair time from 16.66s to 25s
- Now also costs 2 Supply
- Minerals returned from 30 to 25
- Hot Mineral Harvesting change
Nexus
- Added Chrono Boost from the Citadel
- Added Energy back
Citadel
- Added Battery Overcharge
- Removed global cooldown
- Energy from 50 to 75
- Cast range 10
- Added Strategic Recall
- Removed global cooldown
- Energy from 50 to 100
- Cast range 40
Bunker
- Now requires Barracks instead of Engineering Bay
Shield Battery
- Now requires Cybernetics Core instead of Forge
Spine Crawler
- Now requires Spawning Pool instead of Evolution Chamber
Spore Crawler
- Now requires Spawning Pool instead of Evolution Chamber