Small update, and a response to the 5.0.9 patch by Blizzard
- StarCraft II 5.0.9 PTR Patch Notes — StarCraft II — Blizzard News
- I’m removing the balance and design changes that solve the same issue as the new patch solves, so that it’s easier to keep in sync and have a feeling we are working on the same base game
Lurker
- Removed Adaptive Claws change (Patch 5.0.9)
- The changes in StarLance were super similar to Blizzard’s changes (almost the exact same values), so I believe it’s better to remove the custom changes and just keep in sync with the new patch that solves the same issue
Dark Templar
- Shadow Stride
- No longer consumes shields (Patch 5.0.9 adds an attack delay after blinking)
- Consuming all Dark Templar shields was implemented so that Dark Templars were weaker after blinking, and the patch made this change redundant
- No longer consumes shields (Patch 5.0.9 adds an attack delay after blinking)
Shield Battery
- Fixed exploit
- Removed extra 50 energy when built close to nexus (Patch 5.0.9)
- We don’t need this change as our Shield Battery is not abusive
Citadel
- Cost from 100/100 to 75/75
Adept
- Resonating Glaives
- Removed 50% attack speed increase
- Now Adept attacks bounce once to a nearby target, dealing 50% damage
Sentry
- Fixed description for Force Field and Time Warp
Nydus Worm
- Removed all changes (back to LotV)
- Cost from 150/0 to 75/75
- No longer requires Creep to spawn
Nydus Destroyer
- Now spawns creep
Brood Lord
- Speed from 1.4062 to 1.25
- Now gets Metanoic Carapace upgrade, just like the Corruptor
Other
- Some tooltips and upgrade descriptions have been improved
- Fixed missing changelog of Force Field in the website, now it shows that it costs 25 Energy