New Units!
- Adept, Ravager, and Hellbat!
Adept
- Requires Citadel
- HP from 70 to 90
- Shields from 70 to 50
- Damage from 10 (+12 vs Light) to 12
- Can shoot air and ground
- Weapon cooldown from 2.25 to 1.5
- Psionic Shade can not be cancelled
- Training time from 42s to 35s
- Warp in time from 28s to 45s
- Speed from 2.5 to 2.25
-
Resonating Glaives
- Requires Citadel to research
Ravager
- Requires Hive
- Cost from 100/100 to 150/75
- Morph from Roach cost is 50/50
- HP from 120 to 175
- Radius from 0.75 to 0.875 (they take more space now)
- Armor from 1 to 2
- Speed from 2.75 to 2.5
- Damage from 16 to 16 (+4 vs Armored)
- Weapon cooldown from 1.6 to 2.0
- Weapon death effect from default to Fire (enemies show fire animations on death now)
- Weapon fire missile animation +50% size
-
Corrosive Bile
- Charges from 1 to 3
- Damage from 60 to 30
- Impact delay from 2s to 3s
- Death effect is now Fire too
Hellbat
- Can always be transformed, without requirements
- Can not be created in the Factory (need to transform Hellions)
- HP from 135 to 100
- Armor from 0 to 1
- Damage from 18 to 8 (+4 vs Light, +2 vs Standard)
- Damage Bonus from Infernal PreIgniter from +12 vs Light to +4 vs Light, +2 vs Standard
- End result: 8 (+8 vs Light, +4 vs Standard)
- From Light to Standard
- Removed Biological tag
- Cargo space from 4 to 2
Siege Tank (Tank mode)
- Added a button that displays they can shoot while moving
Shrike Turret
- Damage from 6 to 12
Citadel
- Requires Cybernetics Core instead of Forge
Time Warp
- Requires Forge to research
Tempest
- Damage from 40 to 35
Previous unmentioned updates
- Fixed many button descriptions of Terran
- Fixed Raven not being able to be built with Tech Reactor
- Fixed Probe productions on Nexus / Citadel
- Made Citadel upgrade cancellable
- Fixed impact effects not showing on High Ground targets for many units
- Scanner Sweep: 75 → 50 Energy (same as LotV)
- Warp In duration: 8s → 6s (almost the same as LotV, which is 5s)